WPP #Stream10 | Ignite | Forgivability = Learnability | a tale of discovery
I must say I had a lot of fun giving my first Ignite session (20 slides in 5 minutes) at the WPP Stream 10 conference in Athens, Greece. I first came up with this topic while doing research into learning and gestures, as well as observations of my own son on a NUI interface (Research Review | The Natural User Interface | Gestures, Forgivability, Learnability, http://posterous.nullintovoid.com/research-review-the-natural-user-interface-ge). I was asked afterwards if I had coined 'forgivability' and 'learnability' and at this moment, with some minor research, it looks like I may have.
The overall idea here, arguably, is that interfaces / interactions, both digital and analog, that encourage forgiviness are more accessible for exploration and learning.
While I start with a focus on the iPad as a reference point for those in the audience I do move out and explore products and product design as well as human relationships.
Please keep in mind that this is the beginning of a thought, that over time I hope to flesh out thoroughly as it appears to have a lot of potential and possibility.
In summary:
interactions that are forgivable make the experience more accessible, easier to learn, and encourage discovery and growth.
This by no means is a call for universal design but rather smarter design (hence my example of training wheels vs. tyke bikes that focus on balance).
